Monday, October 4, 2021

How Facebook Can Stop Zucc-ing Itself

Earlier today, Facebook and it's users suffered an hours-long outage in which a recently pushed update caused a DNS misconfiguration. As a result, all of Facebook, Instagram, WhatsApp and even Oculus were essentially unreachable, leaving users to wait it out or use other social media sites.

The problem was rather hilariously compounded by the fact that Facebook's physical access system ran through those same misconfigured DNS routes, so employees couldn't use their badges to enter the building, and those who were already inside couldn't get to certain necessary places due to the now inoperable access system.

While I'm sure the building security team at Facebook has already figured out a solution to the access system problem, I've been thinking how the "Facebook is down, so I'll just go to Twitter or TikTok or some other place" problem could be addressed insofar as keeping Facebook friends connected and communicating with each other without having to resort to rival services.

Before I talk about my idea, let me address one deceptively close possible solution: SMS fallback.

Facebook Messenger for mobile has a feature that allows it to integrate with your SMS messaging. Now, if the Facebook friend you're trying to contact during an outage is in your SMS contacts, then you're golden. But what if the person isn't in your contacts list and wants to keep it that way for any multitude of good reasons? Now imagine a significant percentage of those on your friends list isn't in your contacts list. Now you see the problem.

So SMS isn't really a fallback at all. But... here's something interesting I observed with the Facebook and Facebook Messenger mobile apps: a lot of data up to the outage is cached within the apps. In Messenger, you can still see the conversations you've had. Your wall doesn't show a blank, but whatever is stored in the local cache. Essentially, you have a small snapshot of Facebook on your phone.

So you have the data to connect to your Facebook friends, but the centralized services enabling communication is down. What if you had a self-hosted personal "mini-Facebook" instance on your smartphone that only activates during main service outages? You and your Facebook friends can message each other until the main Facebook service comes back up.

Sounds crazy? Actually, it makes a lot of sense if you're a Facebook higher-up and you want to keep your users from eyeing other competitors during unexpected downtime. And it also makes sense to users who want a painless way to stay connected without resorting to other platforms.

It's a similar concept to Linden Labs' "Second Life" beta grid. While the beta grid is primarily used to test new features before they're pushed to the main grid, it's also a fallback for SL residents when the main grid goes down for maintenance or upgrades. The beta grid is literally a snapshot of the main grid. Residents login virtually the same way, with the only noticeable changes is that their avatar appearance and inventory reflects the state of their accounts on the day the beta grid snapshot was taken.

Instead of the self-hosted option, Facebook could implement their own "beta grid". So when the main Facebook service goes down, users can hop on "Facebook beta".

What do you think?

Friday, April 13, 2012

New blog up and running!

Just a heads up to those who may be interested: I have a new blog up, where I will be focusing on issues pertaining to atheism, secularism and some science. Check it out at The Misfit Atheist.

Thursday, December 1, 2011

Kobo disses Linux

The day before Thanksgiving, I had found a great deal on something I had been pining to get ever since my cousin got one: an ebook reader. Now, I had ebook reading apps on my Android phone and Linux desktop, but the phone's screen is too small for proper book reading compared to tablets and ereaders like the Kindle. So I was stoked to find that Dollar General was selling this ebook reader for a jaw-dropping $50 on Thanksgiving Day only(I should have waited a week as it's now $45 for Christmas). So I ordered it online on Thanksgiving and received it in the mail on Monday.

After fiddling around with it a bit, I figured out how to add ebooks to it via USB to my Linux desktop PC. An easy affair, but today I wanted to give the Kobo bookstore a try, since the ereader's maker claimed that it worked with Kobo.

Unfortunately, Kobo failed me here. It turns out that Kobo follows the "iTunes/iPod" model when syncing to ereaders that lack internet capability. The ereader I bought did come bundled with the Kobo Desktop app, but only for Windows and Mac. There's no Linux version at all(officially at least), and when I got an ebook via the Kobo webstore, it doesn't give the option to download the ebook for USB transfer to the reader. So I'm left with no way to put Kobo-bought books on my device.

But instead of slamming Kobo for this, I'd like to suggest a solution for this lack of Linux support(I'm aware there is an "unofficial" Debian-based port of Kobo Desktop, but it's 32-bit only and won't install on my 64-bit machine): Make an OS-agnostic web version of the Kobo Desktop app. Or at the very least enable USB syncing via the web bookstore. Until such a solution is made, my only options are getting non-DRM ebooks elsewhere or get a different ebook reader with better Linux support(meaning either way that Kobo loses my business).

Update: I have installed the Windows version of Kobo Desktop via Wine, and it works great except that the app won't recognize the ereader when I connect it via USB . So I've made some progress, but the main complaint still stands.

Saturday, March 12, 2011

Ubuntu Natty Narwhal Alpha 3: State of Unity Review

A while back I gave a pretty harsh review of Ubuntu Natty Alpha 1, to the point where I basically ran back screaming to Maverick Meerkat. Well, as I promised in the comments, I've given it another shot with the latest alpha release. The short review is this: Unity has progressed nicely, but still needs some polishing work, and be prepared for quite a few desktop workflow changes.

Unity: Almost there

Unity desktop on Alpha 3

Unity has definitely come a long way since Alpha 1 tortured me to death, but it still isn't quite polished enough for me to use as a decent desktop. But still, there's a lot improvements worth talking about. First, all the desktop launchers I had on my ~/Desktop directory no longer clutter up Unity's sidebar, although it's not immediately apparent how I can go about adding a launcher to it if I want to. When you launch an application like Firefox, you'll notice something quite jarring at first but makes sense given Canonical's recent design changes: the application menus are no longer shown in the application window(with a few exceptions), but rather on the top of the screen, like how it is on Mac OS X. After messing around with applications a bit, I quickly got used to it and don't consider it a bad change.

One other little improvement is that the sidebar hides itself whenever an active application window goes fullscreen or is moved over to left side of the screen.

There's one significant change that solves one of the major problems I had with Unity, but has it's own problems. When you click the Ubuntu logo on the top left of the screen, a big fat slab window appears with a search bar and some other stuff. While some folks may like it, I prefer it show menus similar to what you get when you click the Ubuntu logo in Gnome. I don't want to go around type-hunting for an application. Actually, this is pretty much the major thing keeping me from considering Unity as an actual desktop.

Gnome: Where "Classic" doesn't mean suckage
The "Classic" desktop: Gnome
 Canonical's worked so much on making Unity so compatible with Gnome, that Gnome actually feels like Unity(just without the sidebar or search slab window). It's still the same old Gnome, which isn't bad at all. The only major change you'll notice is in the default applications. Rhythmbox is gone, having been replaced by Banshee. While Banshee is a Mono application(I view Mono as pretty much a "necessary evil" as I need it for OpenSim), Banshee does its' job pretty good, and earns a spot as a worthy application for me. Firefox has been updated to a 4.0 beta release, bringing a few UI changes and Sync feature allowing remote preference, bookmark and settings backup and restore. OpenOffice.org has been replaced with LibreOffice.

All in all, Alpha 3 has shown major improvements to the point where I have decided to keep it on my desktop machine. If you decide to install it, I have one protip for you: install it without choosing to download updates or proprietary packages during install. The installer bombed out when I tried that, and had to redo the installation. Hopefully that will be fixed in the next alpha. Nevertheless, good job, Canonical!

Sunday, February 20, 2011

Puppy Linux: A distro well-suited for a portable Second Life®

A couple of days ago I stumbled upon an old Lifehacker article about Linux distros that can be run from a USB stick. The author of the article wound up favoring Puppy Linux as the best of the bunch. While I've had a go-round with Slitaz Linux before, it still seems too svelte to be a decent USB distro.

So I downloaded the latest stable release, burned it to CD, booted it up and installed it to my flash drive. After a quick change to my desktop's boot sequence via BIOS, I booted my new Puppy flash drive for the first time, greeted by a desktop similar to the screenshot on the download page.

Once I answered a few simple questions(video resolution, date/time zone, etc.) I immediately went to the "browse" icon on the desktop. On first click, a window popped up giving me a choice of web browsers to download and install(Dillo is included by default, but is like ELinks wrangled into a GUI). I picked out the latest stable Firefox release, and restored all my bookmarks from a save file I had on my hard drive. When I was done, Puppy copied over the entire OS stored in RAM into a file on my flash drive, in effect making Puppy persistent.

Over the next day or so I played around with Puppy, particularly as I was getting fed up with weird graphical glitches coming from the Flash player on Ubuntu. Just over an hour ago I decided to try an experiment to answer this question: Could I run an SL client on Puppy?

The answer turns out to be "Yes, if you can do without music and video streaming(due to the lack of GStreamer PET packages; can be somewhat mitigated using "About Land" and copying the URL to MPlayer)". Provided your graphics card is made by Nvidia, all you need to do is launch quickpet, go to the Drivers tab, choose "Click here to test your graphics card", install the Nvidia driver recommended, choose "Probe" in the Xorg wizard and pick a good screen resolution. That's it! Then you can download any viewer for SL/OpenSim(the official viewer doesn't run so well, but Imprudence works much better).

I haven't yet tried running OpenSim on Puppy, but I suspect that will be a bit harder to set up since I haven't seen any mono-related packages in Puppy's software repositories. I might have some luck if I try the official binary packages from the Mono website. Stay tuned for a future post if I'm successful, or an update on this post if not.

Monday, December 27, 2010

Doing everyday tasks on a Linux CLI environment

In my last post, I detailed the horrific digital aftermath of what happened after I had tested out the Ubuntu Natty Alpha 1 release. In short, I was left with a system that refused to boot into a graphical environment at all and was forced to use the command line to do several tasks that would normally be done in a GUI. I was so surprised at how remarkably easy it was to do these tasks(web browsing, torrent downloading, CD burning) on the command line, I announced my intention of going completely GUI-less for two days.

While the "recovery console" session option found in the GDM login screen would be the closest replication of my X-less ordeal, I found that the xterm window it had was too small to show in snapshots. I decided to log into Gnome, but work solely within a maximized xterm window(alternatively you can use gnome-terminal and toggle full-screen with the F11 button). Here are the following applications I've used so far, grouped together according to general tasks:

File Management:

Midnight Commander
There's a few options when it comes to file management on the console. There are, of course, the built-in shell commands(cd, ls, touch, mkdir, rm,rmdir, etc.) ready to be used with just a few keystrokes. But if you want to navigate your filesystem in a more visual way, you can either use the built-in file navigator in the vim text editor(type ":e ." at the vim command line to activate it), or use the Midnight Commander(mc) file manager to do so. Midnight Commander is a two-paned file manager, allowing you to perform file management tasks in two places at once. It can perform file (de)compression, and includes its' own command line when you need to do precise actions on a selection.

Window Management:

Yes, the Linux command line can have a "window manager" of sorts. That window manager is called screen. It allows you to have multiple terminal sessions, similar to managing tabs in GUI terminal emulators. It's a necessity when you want to run several command line tasks at once and backgrounding will not suffice, or when have logged onto a server via SSH and wish to run something after you've exited the session. It should be available in virtually any major distribution's repositories.

Multimedia:

While it's true the command line is non-graphical, it is certainly possible to do some multimedia tasks with no problems.

For sound recording, you can use arecord to record sound from your microphone, and then pipe the output to an encoder like so:

arecord -f cd -d numberofseconds -t raw | lame -x -r – out.mp3

arecord -f cd -d numberofseconds -t raw | oggenc – -r -o out.ogg

Music On Console
For listening to audio stored on your computer, there's several console-based music players(such as gst123, aplay and the awesome opencubicplayer), but I like Music-On-Console(moc), as it allows you to play music in the background while doing other tasks. It is invoked as "mocp" on the command line(to avoid clashing with the "meta object compiler" used when compiling Qt/KDE graphical applications). While playing music, press "q" to exit back to the command line, but all the music in mocp's current directory or playlist will continue to play. You can simply re-invoke mocp to get control again.

To rip audio from a CD, cdparanoia does the job well and the output can be sent to an audio encoder just like arecord.

You can also master and burn CDs/DVDs on the command line. As I mentioned in the last blog post, growisofs can be used to both create ISO images and burn them to disc.

You can also watch movies on the command line with mplayer by invoking it like this:

mplayer -vo caca movie.avi


Office:

Vim, editing a C header file
Yup, you can do some standard office tasks on the command line. For doing calculations, there's the bc command line calculator. And there's no dearth of command line text editors(nano, vim, emacs, etc.), but there's only two apps specifically geared towards word processing: antiword and wordgrinder.

Antiword allows you to view and convert MS Word files into plain text, PostScript or PDF files. An indispensable tool if working with Word files is unavoidable.

Wordgrinder word processor
Wordgrinder is perhaps the only thing on Linux that can be called a console-based word processor. While it writes in its' own native format, it can import from and export to plain text and HTML files. It supports basic styles and paragraphs, but don't expect anything fancy. Nevertheless, its' better than plain text or forcing yourself to do TeX formatting.

SC spreadsheet calculator
For spreadsheet processing, sc fits the bill perfectly(especially if you like vi/vim). Combined with wordgrinder and abook(console address book), you pretty much have a console office suite at this point.

Internet:

While Web browsing has evolved into a very multimedia affair(Flash, Youtube, Facebook/Twitter, etc.), there's a surprising amount of things you can do on the Internet without a GUI.

ELinks web browser, viewing Groklaw.net
For console web browsing, Ubuntu ships w3m by default. While w3m is okay for viewing individual pages, that's all it's really good for. It's basically like the "less" command for web pages. For a truly decent console web browser, elinks is the way to go. It has bookmarks, download management, color support, CSS support and yet it cuts through all the useless crap(Flash, ads and popups) to get you the content you really want.

For non-interactive web interaction, wget and curl are excellent tools. You can also download torrents with the rtorrent console client(mentioned in the previous blog post and highly recommended).

For email, there's several console email clients to use. There's pine/alpine, the traditional mail command, and mutt. If you're used to using the nano text editor, alpine is the easiest option. Mutt is way more powerful, but requires a bit of configuration to get it working specifically how you want it to.

Irssi, chatting with the Kokua/Imprudence devs
For instant messaging, you can use Finch, the console version of the Pidgin instant messenger. And I've found irssi to be a very capable console IRC chat application.

Google:

GoogleCL manpage
Yes, believe it or not, Google has a command line interface for some of its' services(Blogger, Youtube, Picasa, Docs, etc.). And because of that, it gets it's own section. On Ubuntu, you can install the "googlecl" package directly via apt-get. If your distribution's package manager doesn't have it available, you could download the tarball and compile it yourself.

Graphics:

Montage of previous screenshots
You would think that in a command-line only environment, there's not much you can do with graphics. But strangely enough, that's not the case with the ImageMagick suite of command line tools. With ImageMagick, you could create and manipulate pictures in ways that was once the sole domain of GUI image editors like GIMP. The above picture is a montage of all the other pictures I took while creating this blog post, made possible by the montage tool of the ImageMagick suite. You can make composites, animated GIFs, apply various effects, and a whole lot of other things.

Gaming:

Yes, there's some terminal-based gaming options for Linux. You can connect to various text-based MUD(multi-user dungeon) games on the Internet via the telnet command. A good place to start with MUD games is The Mud Connector. If text-only isn't your thing and require something marginally more graphical, the surprisingly challenging nethack game may be right up your alley. If you've got a bunch of old DOS games lying around, you can use dosbox to play them.

Missed stuff:

I'm pretty sure I've missed a few things, so feel free to let me know in the comments.

Wednesday, December 8, 2010

Ubuntu Unity Desktop Review: The disasterous aftermath

Yesterday, I blogged about the current shortcomings of the Unity desktop environment. What happened afterwards, however, is a horror story with a valuable lesson learned, and also something of a testament as to why the *nix command-line still rocks hard.

The problem started when I noticed that Totem and MPlayer started acting weird. When playing a video, the colors were screwed up. But it was kinda funny how people in videos looked as blue as the Smurfs(I now regret not taking a screenshot when I had the chance). So I thought "Maybe I'll check the repositories to see if there's any updates that could fix this".

So I fired up update-manager, and sure enough there were a lot of updates. I proceeded to install them all, thinking it would fix the movie problems and maybe pull in some improvements to Unity too. After the slightly lengthy download and install process, I was instructed to reboot the machine.

On reboot, instead of seeing the familiar GDM login screen, I get greeted with a black screen with only a "ubuntu login:" text prompt. Apparently the X server failed to start up properly. So I logged in and tried to start it manually with "startx". No dice, and it mentioned something about the Nvidia modules. It was then I knew what had happened: the kernel image and/or the nvidia modules didn't jive together. I then tried installing the nvidia-current package and then rebooted. Still didn't work. So I was left with one option: back up my data and re-install the stable Ubuntu release.

But I didn't have a CD/DVD with Ubuntu already on it. I had to first go to the Ubuntu website, download the ISO, and then burn it to disc all from the command-line.

Luckily, I still had access to the Web, could install packages via apt-get, and I knew my way around getting help in a gui-less situation. First, I installed elinks(a text-mode web browser) and rtorrent(a command-line bittorrent client). I launched elinks and navigated to the torrent download link. I saved the torrent file to my home directory, then launched rtorrent to quickly download the ISO.

The real tricky part for me was figuring out how to burn the ISO image via the command-line. After doing a little Googling, I found that the command "growisofs -dvd-compat -Z /dev/dvd=image.iso" fit the job perfectly. After the disc burn was complete, I rebooted and the live session started up without a hitch.

During the live session, I attempted to copy as much of my user data onto a pen drive as I could. Unfortunately, many of the files were somehow uncopiable(undoubtedly a permissions glitch). But whatever I couldn't backup wasn't anything irreplaceable, so it wasn't all too bad.

Then I launched the Ubuntu installer. The installer pretty much took me by surprise, as I recalled I never actually installed Maverick Meerkat fresh before(previously I had upgraded to it from the previous release, Lucid Lynx). The installer is now so polished I can confidently say it's idiot-proof.

Once the install was done, I rebooted and was greeted with an uber-fast bootup from manufacturer splash image to GDM in less than 15 seconds. I'm now still in the process of rebuilding all my lost user data, but I'm back in the game with a couple of golden nuggets of wisdom:
  1. Always regularly backup your stuff, because shit really does happen when you least expect it.
  2. When you're using early alpha software, shit happening is almost guaranteed. Be prepared for it.

However, this experience has compelled me to try a little experiment in the near future. I plan to dedicate at least 2 days of computer use solely within a command-line environment. No desktop environments, no window managers, and no GUI applications at all. Of course this means no SL or YouTube, but I'd like to see how far the command-line can be used to perform tasks usually reserved for a GUI environment. Look out for a future blog post on it.

Tuesday, December 7, 2010

Ubuntu Unity Desktop Review

A few days ago I decided to upgrade my desktop Ubuntu OS from 10.10(Maverick Meerkat) to 11.04(Natty Narwal) Alpha 1. Previous experience upgrading to such an early alpha release told me that this would be very risky and likely I would have to re-install back to the stable release. But after the lengthy upgrade process was completed(took a few hours because I had Gnome, KDE, and LXDE desktop environments previously installed), I successfully rebooted and was greeted with the familiar GDM login screen.

I clicked on my username, entered my password and chose "Ubuntu Desktop Edition" for the desktop session. But instead of Gnome or Unity popping up, it appeared that what I got was a very unfinished and incomplete desktop session. There was no launcher, no panel or even an easy logout mechanism. I was ready to dismiss Alpha 1 as a starting point only for the developers. FAIL.

But it turned out the Unity launcher and panel was present, but required desktop effects to be turned on to use them. So I did just that and this is what appeared:

Ubuntu Unity "Desktop"

Looks like a cross between Gnome Shell and Ubuntu's Netbook UI. What initially annoyed me was that all the entries I created in my Desktop directory were being shown twice: in the launcher and on the desktop screen. And notice the launcher entries displaying a question mark as the icon? That's because it seems the launcher can't display icons that are not stored on the system icon directories. I'd have to hover my mouse over the icons to tell what they really are. FAIL.

But the worst current feature of this release is finding all the applications. You have to click on the Ubuntu logo on the top left of the screen, and Nautilus will appear showing you the /usr/share/applications directory. Ugh. No application menu grouping or sorting by task at all here, just a single directory being spit out in front of you. FAIL.

As far as I can see, the current incarnation of the Unity desktop isn't even a true desktop environment yet. It's still a major work-in-progress, much like when KDE 4 first appeared. No doubt we'll see much improvement in future alpha releases, but for now I'll be sticking with Gnome/KDE/LXDE for my real desktop needs. Unity still needs a lot of work to be easy enough for casual use.

Monday, September 20, 2010

Linden Lab to TPV developers: No KDU for you!(Updated)

During the final months of the now-banned Emerald viewer, one of the major scandals that hastened its' demise was the emkdu library that Emerald used was hacked to send user info to Modular Systems without the knowledge or consent of the user. As a result of the discovery, Emerald was forced to remove emkdu.

In the aftermath of Emerald's demise, Linden Lab has made a few drastic changes. First and most important, they have changed the license of the official 2.x viewer from GPL to LGPL. Second, they are no longer going to release llkdu as a DLL. They will statically link llkdu into the viewer binaries. Third, they are playing copyright cops by threatening to delist, ban or block TPVs that use KDU code without obtaining a proper license(claiming it is a GPL violation).

Why is KDU important? Well, it's the code used to render textures in-world. The advantage KDU has is that it renders textures faster than the open source equivalent, openjpeg. However, KDU's speed advantage seems to be negligible on machines with modern graphics capabilities. So it makes a difference only on lower-end machines.

My personal opinion on it is this: There's only two proper solutions for TPV developers: either switch to a 2.x codebase and obtain a KDU license(not cheap, by the way), or obsolete KDU by modifying openjpeg to match or outperform KDU.

The former solution is apparently what LL is betting TPV developers will not do. They must think that they will simply fall back on stock openjpeg, and as a result virtually all TPVs will be "inferior" to their own viewer. It's clearly a power play by the Lab, once you look at the bigger picture.

However, Kakadu does not have a monopoly on JPEG decoding and rendering. TPV developers can either enhance openjpeg, or switch to another open source library such as JasPer(Google "open source jpeg2000 library" for more possibilities) and work with that. And as a form of protest against LL's power play, TPV developers should temporarily not contribute JPEG library changes back to LL. If LL wants the improvements, they'll have to go out and download them, just like TPV developers do to incorporate LL changes.

Update:  It seems that KDU, if by what folks on SLU are saying is true about KDU vs. openjpeg speed, then ultimately KDU is merely a crutch for older and low-end machines. So ultimately, the KDU problem may solve itself when SL users upgrade their lower-end machines.

Sunday, August 22, 2010

Fractured... OUT!!!(Updated 2x)

It seems Fractured Crystal has finally bitten off more than he can chew, and the entire Emerald gang may soon fork their viewer or call it quits.

What happened? Well, as of a few days ago, Emerald users were unknowingly being co-opted into becoming a part of a botnet designed to perform a DDoS(distributed denial of service) attack on the website of Hazim Gazov, a known distributor of a copybot client who has taken it upon himself to expose the "shenanigans" of the Emerald gang. Hazim quickly discovered what was going on and wasted no time bringing the crime into the public light. The news caught on like wildfire, and given the recent departure of LordGregGreg Back(he quit on ethical principles, believe it or not), the backlash is finally making Linden Lab consider outright banning Emerald.

What happens next is anybody's guess. If LL decides to ban Emerald, it's game over for all of them, including the devs who aren't total douchebags. If Emerald isn't banned, then most likely Emerald will fracture(pun intended) in two.

Either way, it's natural justice against Fractured and Phox. Good riddance to bad rubbish.

"I've got shit to do. I'm TP'ing out." - Fractured Crystal

Update:  Fractured has issued a mea culpa on the Modular Systems blog(jokingly titled "Off with his head"), where he announced he will be "voluntarily" leaving Emerald and hand over control of the project to Arabella Steadham. That still leaves Phox, Fractured's BFF in crime still hanging around, and who's to say Fractured won't simply rejoin the project under a new alt account? Even LordGregGreg has come out completely against using Emerald regardless of Fractured's departure, and started his own fork. Who do you trust?

Update 2:  The Lindens' first official action on the matter... Emerald is no longer listed in the TPV directory.

Sunday, August 8, 2010

MetaGridNet Revamp in progress

As I've previously announced here, I have created a small public OpenSim sandbox called MetaGridNet. It was originally created alongside an Elgg social networking installation. Unfortunately due to persistent spam on the site, I decided to nuke the server and start anew. The MetaGridNet sandbox is still operational, although I did do a fresh install using the latest OpenSim "Diva" distribution(I may set up a basic web site later on). The Diva install has brought with it a couple of new features and one in particular that was sorely needed: a built-in web-based user account creation and management framework(called "Wifi").

The benefit of this is immediate: Metaverse travelers can now easily set up a MetaGridNet account by going to the account registration page and login any third-party viewer(except Emerald because it's not optimized for OpenSim use) with the login URI "http://metagridnet.com:9000/". Or if you're already on a grid that uses Hypergrid protocol 1.5, you can perform a Hypergrid jump.

Stay tuned for further updates.

Victoriana triumphantly returns!

I had previously blogged about Victoriana and Tinytoriana, a Victorian-themed Second Life estate that had been forced to leave SL due to gigantic permissions screwups caused by Linden maintenance routines. The decision to leave and the resulting close-down caused a lot of sadness in SL residents.

However, I'm very happy to report that Victoriana is rising from the digital ashes over at InWorldz! I had found out about it this afternoon while in a group chat with fellow Raglanite tinies. After checking the map, I had teleported to Victoriana Square to take a brief look. Later on in the day after I got home from work, I had checked out Tinytoriana, a place made specifically for Victorian tinies. If there were any differences from when the estate was in SL, I couldn't notice them. So there's relatively little readjustments structurally, despite the fact that LittleBlackDuck Lindsay is still in the process of reconstructing the Victoriana estate.

Nevertheless, it's heartening to see this wonderful estate get a "second life" again, thanks to InWorldz and OpenSim.

P.S. - For a future post, I may try to get in touch with Mr. Lindsay to ask him some questions like why he decided to pick InWorldz, how he reconstructed his estate, what the future holds for his newly resurrected estate and more.

Monday, July 5, 2010

Guide to the Metaverse, Part 3: H-Town, A showcase grid

Continuing my trips to OpenSim grids, this morning I heard that the residential architecture company Hometta has opened their OpenSim interactive showcase grid, H-Town, to the general public. I had heard a lot of buzz about it recently and felt it was worth a visit, so I promptly registered. After registration I hit upon a stumbling block as the viewer offered for H-Town(a slightly customized Hippo viewer) was only for Windows and Macintosh. However, after a failed attempt to use Wine to run the Windows version of Hippo, I had found the instructions necessary to login with the regular Hippo viewer(on Linux).

Upon login, I landed at the Welcome Area, where there were several display signs that would take you to the house shown on the display. The grid itself, while technically small(only 3 regions), is well designed and certainly looks like a modern suburban neighbourhood in development. The houses already up are wonderfully built and are scripted to give visitors an interactive, hands-on experience. My personal favourite was the Draft House, and given that there's more houses coming soon, I'll be sure to make subsequent visits.

The Hometta folks have put a lot of effort into developing H-Town, and it shows. In my opinion, H-Town is a great example of utilizing OpenSim to showcase RL architecture to potential customers, and as a tool for architecture protoyping.

If you're into architecture or are looking to find a dream house to build, checking out H-Town is definitely worth a shot.

If you want to check out the other places where I've been, all of my "Guide to the Metaverse" posts are now tagged "metaverseguide".

Thursday, June 24, 2010

The Google vs. Viacom decision: How Virtual Worlds benefit from it

The big news just came out: Google has beaten Viacom on summary judgement. The case was about Viacom claiming that Google/YouTube knew that copyright infringement was happening on their site and was therefore exempt from the DMCA "Safe Harbor" provisions.

These two snippets from the decision sum up the reasons for the judgement perfectly:
General knowledge that infringement is 'ubiquitous' does not impose a duty on the service provider to monitor or search its service for infringements ... the burden is on the owner to identify the infringement

What Viacom was trying to do, in layman's terms, was attempt to force Google/YouTube into taking the burden of enforcing copyright beyond traditional copyright law and the DMCA. If Viacom prevailed, it would mean YouTube would have to review each and every video uploaded to their site and determine if the video infringes someone's copyright.

This decision is good news, not only for website operators, but also for virtual worlds. As an example of how virtual worlds could have been negatively affected if Google lost, one only needs to look at the long dead virtual world There.com.

There.com residents were split into two classes: consumers and content developers. To become a developer, you had to enroll in the developer program. When you create content, you can't simply start selling it on the spot(like with SL/OpenSim). You must submit the content to There.com's review staff. If the content doesn't pass the review for reasons such as inappropriate content or perceived copyright infringement, you can't sell or use the content inworld.

The problem with this approach is that the review staff weren't copyright owners or authorized agents of copyright owners. Yet they actively played "copyright cops" even in the absence of proper DMCA procedure. This, despite the approach successfully enticing RL companies into creating presences in There, actually endangered their ability to invoke the DMCA Safe Harbor provisions in court.

It's not hard to see that this sort of "copyright police state" scenario is very possible in SL and OpenSim grids, because SL/OpenSim's situation is practically identical to YouTube. Copyright infringements happen quite often in virtual worlds, but it's practically impossible for the grid operators to police the entire grid for copyright infringements. They would wind up dedicating all of their time taking down content they think is infringing someone's copyright instead of properly operating, running and improving the grid. It's an undue legal burden.

That's why the decision states that the burden is(rightfully) on the copyright owner, not the service provider, to identify(via DMCA notices) infringements. The service provider isn't liable to legal action unless they do not follow DMCA procedures. That's Safe Harbor in a nutshell, folks. Be thankful for it.

Update: Via one of my favourite YouTubers, Thunderf00t, I have found a jaw-dropping 18 minute video of Mike Mozart of JeepersMedia catching Viacom doing the exact same thing they accused Google/YouTube of doing. Using Viacom's logic, the YouTubers whose videos got uploaded to Spike.com without their permission could sue Viacom(not the "uploaders"). And since Spike.com(formerly iFilm.com) claimed to "screen all videos uploaded", they may lose Safe Harbor protections under the DMCA. So Viacom, maybe you should rethink filing an appeal, and be happy the judge ruled in Google's favor. You actually benefit from it, believe it or not.

Friday, June 4, 2010

Emerald vs Other 3rd-Party Viewers: Who Can You Trust?

Most of us know that the Emerald viewer is the most popular third-party viewer in Second Life today. Many of it's users will quickly tell you of its' dozens of features that put the official viewer to shame. But ask them this question and you will get some surprising answers: "Do you trust the Emerald developers?"

Those who quickly answer "Yes!" either haven't gotten enough information about them or are willfully ignorant of their shady histories. Those who answer "No" do know about the gang's griefing power plays, but think that there aren't any decent alternatives or "I can't live without Emerald feature X".

Whenever a person decides to switch away from the official viewer, trust in the developer(s) is a crucial factor. In this blog post, let's take a look at the Emerald developers and the Imprudence developers(the viewer that I use) and see how we can compare them in the context of trust.

Let's start off with the Imprudence developers(Jacek Antonelli, McCabe Maxsted and Armin Weatherwax). Okay, so they have a blog, a wiki, a forum, a source code repository, an issue tracker and a mailing list, for starters. So on the surface it's fairly professional. But wait, what do we see in the "Imprudence Links"? Ah, a privacy policy! Very nice. And also in the wiki we find out that the developers hold weekly public meetings(called ImpDev meetups) and publish full transcripts of the meetings. Bonus points on transparency. Another crucial factor is that all of the developers appear to have clean records in SL.

So it seems the Imprudence folks are on the up-and-up.

Now let's see how Emerald stacks up. Well, they seem to have the same basics as Imprudence(blog, wiki, source code repository, etc) and a privacy policy also, but let's dig deeper. Well, looks like the blog has completely disabled comments on all posts. They hold "office hours" but it appears the last thing even remotely resembling an office hour was posted Feb. 6th, 2010. Also, their latest "project" to be outed, Onyx, has gone from a public list of known malicious viewers to a page requiring a username and password to view. So that means they have chosen not to be transparent in the face of public scrutiny.

Then there's the illicit pasts of Fractured Crystal, and Phox/Lonely Bluebird. Fractured's history is that of a typical serial copybotter/griefer. Phox has been caught bragging about stealing stuff, loves to smoke weed, and claims to be able to have the ability to estate manage the entire SL grid. While the other Emerald members' pasts aren't entirely clear one way or the other, it's apparent they are complicit with Fractured and Phox's grid shenanigans.

So now I ask you folks: are all those blingy Emerald features really worth trusting a known copybotter, a kleptomaniac stoner, and a group who has the entire SL grid by the shorthairs(via Onyx)? Who can you really trust? how will you "weigh the scales"?

Update 6/20/2010: The Emerald gang has radically overhauled their ModularSystems site, restoring the comments feature. But all the old comments(and blog posts from April and earlier) are long since nuked, and now there is absolutely no mention of Onyx on the site(navigating to onyx.modularsystems.sl now yields a 404 error page). Oh, and the personal blogs of the gang on the site are gone as well.

Monday, May 31, 2010

Linden Prize Countdown: The Prokofy Factor

In about 24 hours from now(give or take), the winner of the Linden Prize will be announced. I await the announcement with not a sense of excitement, but actually with a sense of fear because there is a very real possibility that the Lindens will choose a finalist that frankly shouldn't have even made it past the gate.

Another reason why I'm dreading the announcement is that as of this point, the biggest chicken booster of them all, Prokofy Neva, has been pretty silent on the matter since the Linden blog post on the sionChickens where she vowed to "fight with every fiber of my being against those worldviews that seek to obliterate the normal, the ordinary, the simple, even the tacky, the mass-taste, the quick buck". Ugh.  I took this to mean that she'd come out swinging hard on her blog, doing everything she can to fight the good chicken fight and badmouth the actual deserving finalists more than she already has.


Her lack of commentary since the Linden blog post is unusual. It's just not like her to leave it alone when there's so much legitimate criticism of her beloved virtual fowl going even stronger now than before(over on SLUniverse, the Linden blog post on sionChickens got the most discussion of all the finalists).


So why the silence? Did she decide she's said all she needed to, and let things come as they may? Or has she somehow gotten the inside track on who will win the Prize? More likely the latter, but I suspect we won't find out until after the winner is announced tomorrow and Prok will inevitably make her own blog post either decrying or gushing over it.

Update: The winner has been announced, and it's not the chickens, thankfully. However as of yet there has been no reaction from Prok. Still, congrats to the Tech Virtual Museum Workshop. You guys deserved it.

Sunday, May 30, 2010

More on why Sion Chickens should not win the Linden Prize

As I had stated in my previous post on the fowlness surrounding the Linden Prize(pun intended), sion Chickens do not deserve to win the Linden Prize, much less be on the finalist shortlist simply because they do not meet the stated criteria.

But there's two more reasons why the inclusion of virtual fowl isn't kosher.

First, there's the humanitarian/charitable nature of the Prize itself. Over on Massively, Tateru Nino hits all the regular beats on the subject. In the comments, Maggie Darwin postulates that the Lab may claim the Prize as a charitable donation in their tax filings, and awarding the Prize to such an overtly successful for-profit, commercial operation may endanger that claim. However nobody beyond the Lab itself, its' partners and investors are privy to that sort of information and the Lab is under no obligation as a private company to divulge it to the public.

Then there's the very vicious actions of Sion himself. When one chicken farmer threatened legal action after Sion released a botched update that harmed many farmers' businesses, Sion actually made the thuggish threat of cutting off the food supply to all chicken farmers unless the criticising farmer backed off. Under pressure from fellow farmers, the critic sheepishly did so. Then to make sure no farmer would ever dare again speak out against the Fowl Empire, Sion crafted a new EULA which allowed him to cut off a farmer's chicken-use rights "for any reason or no reason at all" and even blacklist those who were seen as against Sion "for any reason or no reason at all".

Doesn't sound much like a humanitarian, charitable, or at least benevolent person, does it? Sounds more like the actions of a dictator, really.

So let me ask the folks at Linden Lab, if they happen to read this before June 1st: Why are you considering an entry that not only does not meet the criteria, but also whose proprietor has engaged in behaviour that is completely against the spirit of the Prize? Or do you simply not care about the legitimacy of what you publicly outline as a humanitarian prize?

Tuesday, May 25, 2010

Why Sion Chickens DO NOT deserve to win the Linden Prize

I wasn't going to blog about this, as so many other bloggers have roundly covered it. But then Prokofy Neva wrote this bogus piece on her opinion on why SionChickens should win the Linden Prize and all other finalists are unworthy.

She believes that SionChickens make RL better because it's a "socializing, fun, and a money-making opportunity on line". If this is her reasoning why SionChickens deserve to be on the same list as Virtual Helping Hands, then I propose that every in-world creator/merchant should be eligible, from Stroker Serpentine down to the prankster selling a plain 0.5m plywood cube on XStreet.

This flies right in the face of the what the Linden Prize is supposed to recognize: "an innovative inworld project that improves the way people work, learn and communicate in their daily lives outside of the virtual world". SionChickens have as much positive impact on the real world as Tamagotchi babies do on parenting: none. Just because Prok believes they have an impact doesn't prove anything.

Chicken fans, ask yourselves these questions: 1) Has buying, raising and selling virtual chickens improved the way you work in RL? 2) Has it improved how you learn in RL? and 3) Has it improved how you communicate in RL? If you answered "No, it hasn't" to all three questions then kindly explain in the comments why it should still be considered worthy of the Linden Prize, because I just don't get it.

Note: As of this writing, Sion Chickens is due up next to be profiled on the Linden Blog. Perhaps then we'll find out exactly what the f*** the Lindens were thinking including such an inappropriate entry as a finalist.

Update: The Linden blog post has been made, and it utterly and completely fails to convince why sionChickens are Linden Prize-worthy. Here's my comment to that blog post, if the Lindens decide to censor it:
I'm sorry, but this blog post does not explain in any form how sionChickens can be representative of an inworld project that has improved the way people work, learn, or communicate outside of the virtual world, as the Linden Prize page so clearly tells us.

In fact, it actually confirms the objections of many who believe sionChickens are not worthy of the Linden Prize.

The technologies used in sionChickens and sionCorn are no doubt innovative, but the purpose of the chickens isn't to teach how to use these technologies(If it were then breeders would be able to scientifically figure out how to optimize breeding and such). "Virtual World Tamagotchis" would be fairly descriptive of the purpose of sionChickens.

Monday, May 24, 2010

Guide to the Metaverse, Part 2

Continuing my travels to OpenSim-based virtual worlds, we come to two worlds that aren't for general use, but are very important nonetheless: Meta7 and ScienceSim.

Meta7 is a world showcasing an innovative technology called LightShare. LightShare allows region owners to share their WindLight environment settings with users via LSL script. Aside from LightShare, Meta 7 sadly doesn't offer much beyond most other OpenSim worlds. However LightShare alone makes it at least worth a look, especially if you're an OpenSim admin or a viewer developer looking to spice up your grid/viewer.

ScienceSim is for those who wish to use OpenSim for scientific and bleeding-edge research, simulation and education. The uber-geek's virtual world, if you will. If "Fern Lifecycle and Population Genetics Simulations" are your cup of tea, then ScienceSim is right up your alley. Just be sure to change your starter avatar's chin if you choose the male starter avatar(unless you're Jay Leno).

There may be a part 3 soon, but in the meantime I highly recommend taking a look at the grid list at Hyperica, as there's a heck of a lot more grids out there than I could realistically travel to.

Friday, April 23, 2010

The Axe Falls on Woodbury, thanks to... Emerald?!

The news about the massive banfest against Woodbury members has been getting major discussion over at SLUniverse and on Prok's blog, and it turns out what did them in was that they decided to grief the wrong griefers. Allegedly, Tizzy Teardrop put a bounty on taking down Emerald's beloved CDS, which got the ball rolling. But what most likely pushed the Emerald devs into throwing WU under the bus was the recent video made by Cam Scientist, a Woodbury member who publicly outed the fact that Fractured Crystal should not be anywhere near SL according to the TOS, starting from the first time he got an account banned and also that Onyx is a griefer/copybot viewer.

This, of course, embarrassed the Emerald devs and even put a few holes in their perceived reputation. So they obviously decided to offer up Woodbury as a condition(or leverage) to get on the third-party viewer directory. It's definitely no coincidence both events happened nearly on the same day.

My personal opinion on this is, "I don't really care". I have no sympathy whatsoever for the banned Woodbury griefers, and this doesn't change my opinion of the Emerald devs one bit. It's just a classic case of no honor amongst thieves.

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