Showing posts with label DMCA. Show all posts
Showing posts with label DMCA. Show all posts

Thursday, June 24, 2010

The Google vs. Viacom decision: How Virtual Worlds benefit from it

The big news just came out: Google has beaten Viacom on summary judgement. The case was about Viacom claiming that Google/YouTube knew that copyright infringement was happening on their site and was therefore exempt from the DMCA "Safe Harbor" provisions.

These two snippets from the decision sum up the reasons for the judgement perfectly:
General knowledge that infringement is 'ubiquitous' does not impose a duty on the service provider to monitor or search its service for infringements ... the burden is on the owner to identify the infringement

What Viacom was trying to do, in layman's terms, was attempt to force Google/YouTube into taking the burden of enforcing copyright beyond traditional copyright law and the DMCA. If Viacom prevailed, it would mean YouTube would have to review each and every video uploaded to their site and determine if the video infringes someone's copyright.

This decision is good news, not only for website operators, but also for virtual worlds. As an example of how virtual worlds could have been negatively affected if Google lost, one only needs to look at the long dead virtual world There.com.

There.com residents were split into two classes: consumers and content developers. To become a developer, you had to enroll in the developer program. When you create content, you can't simply start selling it on the spot(like with SL/OpenSim). You must submit the content to There.com's review staff. If the content doesn't pass the review for reasons such as inappropriate content or perceived copyright infringement, you can't sell or use the content inworld.

The problem with this approach is that the review staff weren't copyright owners or authorized agents of copyright owners. Yet they actively played "copyright cops" even in the absence of proper DMCA procedure. This, despite the approach successfully enticing RL companies into creating presences in There, actually endangered their ability to invoke the DMCA Safe Harbor provisions in court.

It's not hard to see that this sort of "copyright police state" scenario is very possible in SL and OpenSim grids, because SL/OpenSim's situation is practically identical to YouTube. Copyright infringements happen quite often in virtual worlds, but it's practically impossible for the grid operators to police the entire grid for copyright infringements. They would wind up dedicating all of their time taking down content they think is infringing someone's copyright instead of properly operating, running and improving the grid. It's an undue legal burden.

That's why the decision states that the burden is(rightfully) on the copyright owner, not the service provider, to identify(via DMCA notices) infringements. The service provider isn't liable to legal action unless they do not follow DMCA procedures. That's Safe Harbor in a nutshell, folks. Be thankful for it.

Update: Via one of my favourite YouTubers, Thunderf00t, I have found a jaw-dropping 18 minute video of Mike Mozart of JeepersMedia catching Viacom doing the exact same thing they accused Google/YouTube of doing. Using Viacom's logic, the YouTubers whose videos got uploaded to Spike.com without their permission could sue Viacom(not the "uploaders"). And since Spike.com(formerly iFilm.com) claimed to "screen all videos uploaded", they may lose Safe Harbor protections under the DMCA. So Viacom, maybe you should rethink filing an appeal, and be happy the judge ruled in Google's favor. You actually benefit from it, believe it or not.

Saturday, March 27, 2010

Skills Hak files bogus DMCA takedowns on Youtube

In the last post I made about Gemini CDS, I had linked to a video on Youtube that shown an instance of copybotting being done while the content that was ripped was supposedly "protected" by Gemini CDS(Before anyone accuses me of anything, no I was not the one who made the video). Shortly after I published the post, the video was taken down from Youtube "due to a copyright claim by Simone Phuc".

At first, I had merely thought that the takedown was because of the music track that was in the video. Later I remembered that in those sort of cases, Youtube merely removes the audio. So it wasn't the music track.

So then I started searching for similar videos. There were a number of videos, yet all were completely taken down by this same "Simone Phuc". Why? The videos themselves did not violate anyone's copyright(music tracks notwithstanding). And for certain, the person who made all these takedowns could not own all the products that were shown copybotted. But there was one obvious link in all the videos: These videos documented Gemini CDS failures.

So the only possibility is that Simone Phuc is Skills Hak, and she is attempting to stop embarrassing evidence that her product is failing from reaching enough of the public.

This is absolutely wrong, not only for Skills but also for her clients because those videos are clear, documented proof that copybotting had occurred, and the victims affected could use them to prosecute the thugs. Skills/Simone's takedowns then amount to obstruction of justice, and also abusing the DMCA(even if Skills tries to claim trade secrets, DMCA is *only*for copyright claims).

To Skills, I say this: Do the right thing and stop abusing the law to hide what are obvious product failures. What you should have done was inform the victims of the copybotting incidents and show them the videos as proof. This would actually help you and your product because it would show customers you actually care about them and their investments in SL.

To Gemini CDS users, I say this: Because Gemini CDS doesn't detect or prevent the actual act of copybotting, you may or may not have been the victim of copybotting in those videos. But since Skills has taken down the videos, you might never know unless you come across copybotted versions of your content in SL(which at that point is too late). There's no good reason to be victimized twice.

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